AI Insights · Timothy · July 2021
Top 5 Ultracasual Games in South America Q2 2021
Discover the performance of the leading ultracasual games in South America during Q2 2021, including trends in downloads, revenue, and active users.
The second quarter of 2021 saw notable trends in the performance of the top ultracasual games in South America on a unified platform. Here’s an overview of how these games fared in terms of weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
Magic Slime: Antistress & ASMR by Finger Art Games experienced a consistent revenue stream, peaking at around $7.6K in mid-May before tapering off to approximately $6.5K by the end of June. Weekly downloads showed a significant decline from 6.4K at the end of March to just over 500 by the end of June. In terms of active users, the app saw a steady decrease from 8.9K to about 2.5K over the same period.
Slime Simulator Fluid Games by Marrisa Wei saw a varied revenue pattern, with a peak of $3.8K in late May. Downloads were highly volatile, starting at around 2K in late March and reaching a high of nearly 10K in late April before settling around 2.4K by late June. Weekly active users followed a similar trend, peaking at approximately 6.8K in late April and then declining to about 3.1K by the end of June.
Slime it: Slime Game Simulator from Slime4Fun showed impressive growth in revenue, starting at $248 in late March and reaching over $4.2K by the end of June. Downloads saw a substantial rise from 3.2K at the end of March to over 20K in mid-June, with a peak of 21.9K in the same month. Active users also increased significantly, from about 2.8K in late March to over 33K in mid-June.
Goo: Slime simulator, ASMR by Exomind LTD had a modest revenue performance, peaking at around $518 in late March before declining to $278 by the end of June. Downloads were quite volatile, starting at over 26K in late March, peaking at over 32K in early May, and then dropping to around 3K by the end of June. Active users saw a high of over 109K in early April but gradually declined to around 47K by late June.
Antistress - Relaxing games by Moreno Maio showed a relatively stable revenue, averaging around $300 weekly. The app saw strong download numbers, peaking at over 307K in late May. Active users remained robust throughout the quarter, starting at 1.26M in late March and peaking at 1.61M in late May before settling at around 1.43M by the end of June.
These trends highlight the dynamic nature of the ultracasual gaming market in South America. For more detailed insights, visit Sensor Tower.